OK, so it's been a good long while since the last post to this - which, in turn, was probably a post muttering about how long it had been since the one before.
However, this time, I have a plan. There's a wee idea I've had kicking around for a little while, and I'm finally going to actually give it a shot. What's more, I'm going to have a stab at putting all this talk of "test driven development" into actual use.
The basic idea is to write a board game: a wargame simulating starship combat. It's going to try to incorporate actual approximations of vector physics, and generally as much sci fi goodness as I can cram in, before it falls apart under is own weight (I am at least realistic on my chances of finishing this!).
What I'll try to do is keep a running tally of the tests that I've written and gotten to pass, and maybe a log of the difficulties I find on the way. Fun for all the family!